Provide VR Stereo Layers which let you render certain forms of content such as text, video, or textures with higher quality than traditional eye-buffer rendering can achieve.
Support 32 bits compiling to increase the efficiency of debugging (The 64 bits must be used in released version).
Provide 3Dof mode APIs.
Optimized the APIs and normalized the range of controller input.
Provide QIYU Dream controller models.
What's Fixed
Fixed Unreal development statistics UI upside-down issue.
Deprecated the initialization API of PlayerPrefs in Platform SDK.
Known Issues
In 3Dof mode, the position error of the controller increases with the rotation angle of the HMD. (Be fixed in the next version of SDK).
The controller vibration is unstable by using Play Haptic Effect, please use the QIYUController Start Vibration to achieve the vibration, we will fix this issue by releasing the controller version.
In the complex scene, the frame rate of Vulkan is lower than OpenGLES, we will fix this issue in the future version.
The Vulkan does NOT support Foveation Rendering or HDR right now.
MSAA does not work when using Vulkan and MultiView at the same time.
Dynamic adjust Eyebuffer Scale causes black screen when using Vulkan and HDR at same time.
Deprecated CPU level and GPU level, which is managed by QIYU OS.
Known issues
The controller vibration is unstable by using Play Haptic Effect, please use the QIYUController Start Vibration to achieve the vibration, we will fix this issue by releasing the controller version.
In the complex scene, the frame rate of Vulkan is lower than OpenGLES, we will fix this issue in the future version.
The Vulkan does NOT support Foveation Rendering or HDR right now.
MSAA does not work when using Vulkan and MultiView at the same time.