# QIYU Performance Tool

QIYU Performance Tool provides support to develop QIYU VR apps in Unity.

v1.2.0 | Published 2022-09-27

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# QIYU Performance Tool v1.2.0

Published 2022-09-27

  • Key Features:
  1. Provide the version information of the QIYU SDK integrated in the application.
  • Fixed Issue:
  1. Fixed the issue of insufficient range of FPS Overlay.

# QIYU Performance Tool v1.1.0

Published 2021-12-14

  • Key Features:
  1. Support new QIYU Dream device (OS versions v5.1.15 or above).
  2. Support SystemRenderTime, CPU Temperature, GPU Temperature.
  3. Support the OS versions 5.0.15 (or above) of QIYU3 Devices. If OS version lower than what the performance tool supports, the performance data might be abnormal. Please update the OS to the latest version.
  4. Support Unity SDK v1.1.2 (or above) and Unreal SDK v1.2.0 (or above). If SDK version lower than what the performance Tool supports, some of performance data might be abnormal. Please update the SDK to the latest version.
  • Fixed Issue:
  1. Fixed the data of Eyebuffer Size and CPU Frame time are not accurate issue.

  2. Changed the units of CPUFrameTime and FrameTime to millisecond to improve data readability.

  3. Changed performance data saving path to /sdcard/ Performance/ .

  4. Optimized the overlay UI and data transmission logic of Performance Tool to decrease the utilization of system resource.

  • Deprecated:
  1. Deprecated GPURenderTime, AveragePrediction, MinVsyncs, Sleep Time.

# QIYU Performance Tool v1.0.0

Published 2021-11-03

  • Key Features:
  1. Support display and record FPS, CPU Level, CPU utilization, Average Prediction, GPU Level, GPU utilization, Render Time, Invalid frame, Sleep Time, Used Memory and other performances.
  2. Support displaying Real-time data and graphic.
  3. Support output the performance report.
  4. Available to the applications which use Qiyu Unity XR SDK v1.1.1 and above version of SDK. The Unreal SDK supporting is coming soon.
  5. Available to v5.0.11 or above OS version.
  • Known issue:
  1. The CPU Frame Time might be not accurate in some applications, we will fixed it as soon as possible.