# 6. FAQ

# 6.1 Authentication

On v5.0.10 or above OS version, if your application has been already released on QIYU APPs store, and you want to build a new version of release package running on QIYU3 devices, the Store Version (Platforms->Android) of the updated application must higher than the one in the store.

Fig 6.1 Store Version

# 6.2 Application Uploading to QIYU Platform

QIYU developer portal will check the name, signature, release version, application version code, QIYU SDK version and Android SDK version of the uploading application. Please check those information of your application before submission.

  • Package Name: The name of package should not same as the other package name of other developers. If it same, the notification
  • Signature: the release signature should be accepted only. If the package is not the first time to upload to QIYU portal, the signature of uploading package should same as the live version package's. Please refer to https://docs.unity3d.com/2020.3/Documentation/Manual/class-PlayerSettingsAndroid.html#Publishing (opens new window)
  • Release Version: Disable the "Development Build"
  • Application Version Code: if the package is not the first time to upload to QIYU portal, the version code should higher than live version
  • QIYU SDK Version: QIYU developer portal does not accept the version lower than 1.0.0
  • Android SDK Version: QIYU developer portal does not accept the version lower than 26

# 6.3 Compiling Error

If the compiling error when building game package as the screenshot below:

  1. Check the .NET Framework SDK version which should be 4.6.0 or higher.
  2. If your project is based on C++, please refer to the following steps:
  • Step1: Please click right button on the project file and select “Generate Visual Studio project files”.
  • Step2: A few moment later, there is .sln file with same name as the project has been generated, and then double click this file.
  • Step3: In the "Solution Explorer" of Visual Studio IDE, click the project by using right button of mouse, and select “Set as Setup Project”.
  • Step4:Select the "Development Editor" in the Solution Configurations, and choose Win64 in "Solution Platforms".
  • Step5: Press the "Local Windows Debugger" or F5 to running the project.